ProceduresGovernment

Amusement, Gambling, and Recreation Industries

Subsector (713)

 2024-Q2: $164B MX, Gross Domestic Product

DENUE May 2024: 53,343, Economic units

Jan-Jun 2024: US$20.6M, Foreign Direct Investment

2024-Q2 : $5.99k MX, Average Monthly Salary

2024-Q2 : 550k, Workforce

2024-Q2 : 40.1%, Female Workforce

2024-Q2: 36.8, Average Age

In the second quarter of 2024 the gross domestic product was $164B MX, 17% more than the previous quarter.

According DENUE 2024, Amusement, Gambling, and Recreation Industries registered 53,343 economic units. The states with the highest number of economic units were Estado de México (7,369), Ciudad de México (4,406), and Jalisco (4,252).

According to data from the Economic Census 2019, total gross production was $84.2B MX. The states with the highest total gross production were Ciudad de México ($24.8B MX) and Quintana Roo ($9.84B MX).

For its part, total income reached $85.3B MX in 2019, being the states with the highest income Ciudad de México ($25.2B MX) and Quintana Roo ($10B MX).

Economic activities are related if they require similar knowledge or inputs. In 2014 in Amusement, Gambling, and Recreation Industries the states with the highest affinity were Sonora (0.82), Chihuahua (0.77), Nuevo León (0.72), Coahuila de Zaragoza (0.71), and Baja California (0.7).

During the second quarter of 2024 in Amusement, Gambling, and Recreation Industries the workforce was 550k people, 59.9% men and 40.1% women. In addition, the average monthly salary informed was $5.99k MX.

During the same period, occupations with the highest number of workers in Amusement, Gambling, and Recreation Industries were Teachers in Physical Education and Sport, Support Workers Performing Shows, Sports and Amusement Parks, and Sweepers and Janitors (Except Hotels and Restaurants).

At the state level, the occupied population of Amusement, Gambling, and Recreation Industries was concentrated in List Estado de México,Ciudad de México,Jalisco.

The average age of workers in Amusement, Gambling, and Recreation Industries in the second quarter of 2024 was 36.8 years. In the same period, the average schooling of the workforce of Amusement, Gambling, and Recreation Industries, was 12.1 years.

Salaries and Workforce

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Average Monthly Salary 2024-Q2: $5.99k MX

Working population 2024-Q2: 550k

In the second quarter of 2024, the workforce in Amusement, Gambling, and Recreation Industries it was of 550k people, 59.9% men with a reported average monthly salary of $6.04k MX and 40.1% women with a salary of $5.93k MX.

Of the total employed population, 49.1% of the total workforce were formal workers with an average monthly salary of $6.82k MX, while he 50.9% corresponds to informal workers with an average salary of $5.2k MX.

Salaries and Workforce by Occupations and States

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In the second quarter of 2024 the occupations with the highest number of workers were Teachers in Physical Education and Sport, Support Workers Performing Shows, Sports and Amusement Parks, and Sweepers and Janitors (Except Hotels and Restaurants).

At the state level, the workforce of Amusement, Gambling, and Recreation Industries was concentrated on Estado de México, Ciudad de México, and Jalisco.

Gross Domestic Product

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Gross domestic product 2024-Q2: $164B MX

Gross Domestic Product 2023: $152B MX

* Data displayed corresponds to the sector Arts, Entertainment, and Recreation since the information at lower levels of disaggregation is not available.

In the second quarter of 2024, Arts, Entertainment, and Recreation recorded a gross domestic product of $164B MX, evidencing an increase of 17% compared to the previous quarter and a drop of 5.16% compared to the same period of the previous year.

* Current values, at current prices, base year 2013. Excludes taxes on products.

Production Indicators by State

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According to data from the Economic Census 2019,  45,172 economic units were totaled in Amusement, Gambling, and Recreation Industries, highlighting Estado de México (6,448), Ciudad de México (3,830), and Jalisco (3,536).

Total gross production was $84.2B MX. The states with the highest total gross production were Ciudad de México ($24.8B MX) and Quintana Roo ($9.84B MX).

Total income reached $85.3B MX in 2019, being the states with the highest income Ciudad de México ($25.2B MX) and Quintana Roo ($10B MX).

* It is recommended to consider the values as approximations of the real value because some records have been anonymized due to confidentiality principles.

Production Indicators by Municipality

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According to dato from Economic Census 2014, Amusement, Gambling, and Recreation Industries had a total of 115,779 economic units and the municipalities with the highest number of economic units were Ecatepec de Morelos (2.69k), León (2.48k), and Guadalajara (2.44k)

Total income eached $143B MX and the municipalities with the highest income were Cuauhtémoc ($9.52B MX), Solidaridad ($7.14B MX), and Benito Juárez ($6.79B MX).

Total expenditures were $92.2B MX and the municipalities with the highest expenditures were Cuauhtémoc ($7.22B MX), Miguel Hidalgo ($6.48B MX), and Solidaridad ($5B MX).

On the other hand, in 2014 there were 385692 employees dependent on economic units and the municipalities with the highest number of employees were Monterrey (11.9k), Guadalajara (11.9k), and Zapopan (10.8k).

* Any inconsistency between the data at the state and municipal level is due to the anonymization methodologies applied to the data, also municipalities not shown in the visualization have been anonymized.

Economic Units

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The visualization shows the number of economic units in Amusement, Gambling, and Recreation Industries according to the number of employees.

According to DENUE data published in May 2024, 50,203 companies with 0 to 10 employees were registered (14 companies less than the previous period). In the same period, 2,465 companies with 11 to 50 employees were registered (5 companies more than the previous period).

404 companies with 51 to 100 employees were registered in 2024 (20 companies less than the previous period). Likewise, 271 companies with more than 101 employees were registered (4 companies less than the previous period).

Source National Statistical Directory of Economic Units (DENUE)

Foreign Direct Investment (FDI)

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  • US$20.6M, FDI Jan-Jun 2024
  • US$1.4B, FDI Jan-1999 to Jun-2024

In the period January to June 2024, FDI from Amusement, Gambling, and Recreation Industries was US$20.6M, distributed in reinvestment of earnings (US$18.2M), inter-company debts (Confidential), and equity Capital (US$0).

Since January 1999 to June 2024, the accumulated amount of FDI in Amusement, Gambling, and Recreation Industries was US$1.4B, distributed in equity Capital (US$1.17B), inter-company debts (US$164M), and reinvestment of earnings (US$71.2M).

* Confidential data is not shown in the chart (see information icon in the section).

Foreign Direct Investment (FDI) by State

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Period Jan-Jun 2024: US$0

Period Jan-1999 to Jun-2024: US$961M, Mexico City is the main receiving state

No FDI is recorded in the period January to June, 2024

Historically (from January 1999 to June2024) the states that have received the highest FDI are Mexico City (US$961M), Baja California (US$114M), and Sinaloa (US$51.9M).

* Information download does not contain confidential data.

Foreign Direct Investment (FDI) Origin

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Periodo Jan-Jun 2024: ---, US$0

Main investing country between Jan-1999 and Jun-2024: Spain, US$886M

No FDI is recorded in the period January to June of 2024.

Historically (from January 1999 to June de 2024) the countries that contributed the most to FDI were Canada (Confidential), Brazil (Confidential), and United States (Confidential).

* Information download does not contain confidential data.

Specialization and Opportunity

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As of May 2021, the states with the highest degree of specialization in Amusement, Gambling, and Recreation Industries were Zacatecas (1.36), Michoacán de Ocampo (1.33), and Quintana Roo (1.28). The degree of specialization is measured using the RCA index, which represents the ratio between the observed and expected establishments of each state for each industry.

The states with the highest degree of development opportunity in Amusement, Gambling, and Recreation Industries according to Relatedness were Sonora (0.82), Baja California (0.7), and Querétaro (0.69). The Relatedness measures the distance between an industry and the current industrial composition in each state. The presented entities register a level of specialization lower than one unit (RCA <1).

Workforce by Schooling Years, Age Range and Gender

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Average Age 2024-Q2: 36.8

Average Years of Schooling 2024-Q2: 12.1

The visualization shows the workforce of Amusement, Gambling, and Recreation Industries by age group and years of schooling, comparing men and women.

In the second quarter of 2024 in Amusement, Gambling, and Recreation Industries the average age for women was 35.7 years and the average schooling was 12.5 years.

The average age of men in the Amusement, Gambling, and Recreation Industries workforce was 37.5 years, while the average schooling was 11.8 years during second quarter of 2024.

* The visualization omits the range of schooling "Not Specified".

Staff According to Age of the Companies

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The visualization shows the percentage distribution of employed staff according to age range or educational level in economic units of different ages.

According to data from the Economic Census 2019, the economic units of the Amusement, Gambling, and Recreation Industries subsector had 212,603 people employed, by age range 15,375 people up to 20 years old were registered, 75,561 people from 21 to 30 years old, 62,607 people from 31 to 40 years old and 59,060 people over 40 years old.

By educational level 3,289 people without education were registered, 59,708 people with basic education, 102,025 people with upper secondary education and 47,581 people with higher education.

Staff Turnover and Permanence

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The visualization shows the percentage distribution of staff turnover and permanence in companies of different sizes and ages, according to the option selected in the upper button.

According to data from the Economic Census 2019, employee turnover is 13.7% in companies with up to 10 people, 20.4% in companies with 11 to 50 people, 26.1% in companies with 51 to 250 people, and 32.4% in companies with 251 and more people.

According to data from the Economic Census 2019, the staff distribution who received training according to age range was 30.6% of staff with up to 20 years, 26.2% of staff between 21 and 30 years, 27.6% of staff between 31 and 40 years, and 23.1% of staff with 41 years or more.

According to the level of instruction, the distribution of trained staff was 25.8% of staff without intruction, 27.3% of staff with basic education, 27% of staff with upper secondary education, and 22.5% of staff with higher education.

Access to Financing

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According to data from the Economic Census 2019, the distribution of economic units according to size that had access to financing was 10.4% units with up to 10 people, 13.4% units with 11 to 50 people, 21.3% units with 51 to 250 people, and 13% units with 251 and more people.

According to the age of the economic units, the distribution of those that obtained financing was 14.6% of the recently created (up to 2 years) units, 10.8% of the youth (3 to 5 years) units, 8.56% of the adults (6 to 10 years) units, and 7.88% of the seniors (over 10 years) units.

The states with the highest percentage of economic units that received financing were Oaxaca (17.9%), Baja California Sur (16.1%), Querétaro (15.6%), Nayarit (14.8%), and Colima (14.5%).

Sources and Uses of Financing

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The visualization shows the percentage of economic units according to size or age according to the sources of financing or the uses they gave to the financing received.

In the chart, each level corresponds to a size or age of the company depending on the option selected in the upper button. The darker the box, the higher the percentage of economic units that are in that category.

Information Technologies

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Internet Usage by State

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The visualization shows the percentage distribution of the economic units in the Amusement, Gambling, and Recreation Industries subsector that had internet services.

According to data from the Economic Census 2019, the states with the highest percentage of economic units that had internet services were Quintana Roo (40.5%), Querétaro (39.8%), Baja California Sur (39.8%), Baja California (38.1%), and Sonora (36.7%).

Availability of Internet Service and Computing

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The visualization shows the distribution of companies that had internet services or computer services according to the size or age of the economic units, depending on the options selected in the upper buttons.

According to data from the Economic Census 2019, the Amusement, Gambling, and Recreation Industries subsector had 21.2% of economic units that had internet services and 24.9% of economic units that had computer services. The disaggregation by size or age of the units can be analyzed in the visualization.

Internet Use in Companies

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The visualization shows where the economic units are concentrated depending on the use they make of the internet, according to the size or age of the company.

According to the size of the company, the economic units of 251 and more people that use the internet in business management (95.2%) stand out in percentage terms.

According to the age of the company, youth (3 to 5 years) economic units that use the internet for search information for goods or services (81.2%) stand out.

Business Management

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Internet Purchases and Sales

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The visualization shows the distribution of purchases and sales over the Internet and the distribution of monetary transactions according to the medium used in the transaction and the size of the companies.

According to data from the 2019 Economic Census, internet sales reached $6.32B MX and purchases were $5.34B MX. On the other hand, sales made in monetary transactions were $84.3B MX and purchases reached $46.3B MX.

Problems faced by economic units

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The chart shows the main problems faced by economic units. With the upper selector it is possible to analyze the problems affecting companies according to their size. By default, the problems of economic units with up to 10 people are shown.

According to data from the Economic Census 2019, the main problems faced by the economic units of Amusement, Gambling, and Recreation Industries with up to 10 workers are public insecurity (23.6%), another problems (19.3%), high expenses in service payments (15.3%), and high taxes (9.85%).

Accounting System

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According to data from the Economic Census 2019, the distribution of economic units that had an accounting system  was 54% units with up to 10 people, 86.3% units with 11 to 50 people, 96.9% units with 51 to 250 people, and 97.1% units with 251 and more people.

The states with the highest percentage of economic units that had an accounting system were Quintana Roo (76.8%), Baja California Sur (76.1%), Baja California (71.3%), Tamaulipas (71%), and Chihuahua (68.9%).

Expenditure and Income Control Mechanisms

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The chart shows the percentage of companies by size that used different mechanisms to control expenses and income in their operations.

According to data from the Economic Census 2019, the main expenses and income control mechanisms were accounting system developed by third parties (61.1%) in companies with up to 10 people, external accounting system (38.2%) in companies with 11 to 50 people, internally developed accounting system (72%) in companies with 51 to 250 people, and internally developed accounting system (83.6%) in companies with 251 and more people.

Monetary Transactions

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The visualization shows the percentage distribution of the economic units in the Amusement, Gambling, and Recreation Industries subsector according to the amount of income from the supply of goods and services.

According to data from the Economic Census 2019, the states with the highest income from the supply of goods and services were list Ciudad de México ($24.8B MX),Quintana Roo ($9.84B MX),Nuevo León ($8.02B MX),Estado de México ($7.31B MX),Jalisco ($5.48B MX).

With the upper selector it is possible to see the distribution of expenses for consumption of goods and services, in addition to the amounts of purchases or sales over the internet.

Science, Innovation and Technology

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Innovation in Large Companies in Recent Years

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The visualizations shows the percentage distribution of the large economic units of the private and parastatal sector of Amusement, Gambling, and Recreation Industries with innovation activities in at least one year between 2016 and 2018.

According to data from the Economic Census 2019, the states with the highest percentage of large economic units with innovation activities in 2016, 2017 or 2018 were Zacatecas (20%), Chihuahua (17.8%), San Luis Potosí (16.7%), Tabasco (16.7%), and Baja California Sur (12.5%).

Innovation Activities in 2018

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According to data from the Economic Census 2019, 4.95% of the large economic units of the private and parastatal sector of Amusement, Gambling, and Recreation Industries had innovation activities in 2018.

Of the total staff employed in large economic units, 3.14% was employed in product innovation activities, 0.68% in process innovation, 1.66% in market innovation, 3.07% in organizational innovation, and 1.59% in innovation for technological adaptation and documentation.

Qualified staff in Innovation Activities

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The visualization shows the distribution of large economic units of the private and parastatal sector of Amusement, Gambling, and Recreation Industries that employed qualified staff in technological research and development activities in 2016, 2017 and 2018.

According to data from the Economic Census 2019, the lowercase Amusement, Gambling, and Recreation Industries Subsector had 61 economic units that had qualified staff in technological research and development activities, 2 economic units had it for research and technological development in the field of Biotechnology and 4 economic units for research and technological development in Nanotechnology.

In the same year, 7 economic units had qualified personnel in the registration or processing of patents for brands, products or processes, and 5 economic units had this type of staff to contracts or acquisition of patents for brands, products or processes.